Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Extra Deck

Red-Eyes Dark Dragoon
Red-Eyes Dark Dragoon
Red-Eyes Dark Dragoon
DARK 8
Red-Eyes Dark Dragoon
  • ATK:

  • 3000

  • DEF:

  • 2500


"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

Main: 60 Extra: 15

1 cardApprentice Illusion Magician 1 cardApprentice Illusion Magician
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


1 cardChronicle Magician 1 cardChronicle Magician
Chronicle Magician
DARK 7
Chronicle Magician
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.


1 cardDark Magician Girl 1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


3 cardDiabellstar the Black Witch
3 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardMagician's Rod 3 cardMagician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


3 cardMagicians' Souls 3 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


1 cardPalladium Oracle Mahad 1 cardPalladium Oracle Mahad
Palladium Oracle Mahad
LIGHT 7
Palladium Oracle Mahad
  • ATK:

  • 2500

  • DEF:

  • 2100


When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


2 cardTimaeus the United Dragon 2 cardTimaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


3 cardDark Magician 3 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


3 cardIllusion of Chaos 3 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardBook of Eclipse 3 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      3 cardCosmic Cyclone 3 cardCosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        1 cardDark Magic Attack 1 cardDark Magic Attack
        Dark Magic Attack
        Spell Normal
        Dark Magic Attack

          If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


          3 cardDark Magical Circle 3 cardDark Magical Circle
          Dark Magical Circle
          Spell Continuous
          Dark Magical Circle

            When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


            1 cardMagicalized Fusion 1 cardMagicalized Fusion
            Magicalized Fusion
            Spell Normal
            Magicalized Fusion

              Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


              1 cardMagician's Salvation 1 cardMagician's Salvation
              Magician's Salvation
              Spell Field
              Magician's Salvation

                When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                2 cardSecret Village of the Spellcasters 2 cardSecret Village of the Spellcasters
                Secret Village of the Spellcasters
                Spell Field
                Secret Village of the Spellcasters

                  If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                  2 cardSecrets of Dark Magic 2 cardSecrets of Dark Magic
                  Secrets of Dark Magic
                  Spell Quick
                  Secrets of Dark Magic

                    Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                    3 cardSoul Servant 3 cardSoul Servant
                    Soul Servant
                    Spell Quick
                    Soul Servant

                      Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                      1 cardThousand Knives 1 cardThousand Knives
                      Thousand Knives
                      Spell Normal
                      Thousand Knives

                        If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                        1 cardDark Renewal 1 cardDark Renewal
                        Dark Renewal
                        Trap Normal
                        Dark Renewal

                          When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.


                          1 cardDestined Rivals 1 cardDestined Rivals
                          Destined Rivals
                          Trap Normal
                          Destined Rivals

                            If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


                            3 cardEradicator Epidemic Virus 3 cardEradicator Epidemic Virus
                            Eradicator Epidemic Virus
                            Trap Normal
                            Eradicator Epidemic Virus

                              Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                              2 cardEternal Soul 2 cardEternal Soul
                              Eternal Soul
                              Trap Continuous
                              Eternal Soul

                                Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                3 cardIce Dragon's Prison
                                3 cardIce Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  1 cardMagician Navigation 1 cardMagician Navigation
                                  Magician Navigation
                                  Trap Normal
                                  Magician Navigation

                                    Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                    1 cardMagicians' Combination 1 cardMagicians' Combination
                                    Magicians' Combination
                                    Trap Continuous
                                    Magicians' Combination

                                      Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.


                                      1 cardAmulet Dragon 1 cardAmulet Dragon
                                      Amulet Dragon
                                      DARK 8
                                      Amulet Dragon
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.


                                      1 cardDark Cavalry 1 cardDark Cavalry
                                      Dark Cavalry
                                      DARK 8
                                      Dark Cavalry
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2300


                                      "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                      1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                      Dark Magician Girl the Dragon Knight
                                      DARK 7
                                      Dark Magician Girl the Dragon Knight
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1700


                                      "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                      1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                      Dark Magician the Dragon Knight
                                      DARK 8
                                      Dark Magician the Dragon Knight
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                      1 cardDark Magician the Knight of Dragon Magic 1 cardDark Magician the Knight of Dragon Magic
                                      Dark Magician the Knight of Dragon Magic
                                      DARK 8
                                      Dark Magician the Knight of Dragon Magic
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2400


                                      "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.


                                      1 cardDark Paladin 1 cardDark Paladin
                                      Dark Paladin
                                      DARK 8
                                      Dark Paladin
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2400


                                      "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                      1 cardMaster of Chaos 1 cardMaster of Chaos
                                      Master of Chaos
                                      DARK 8
                                      Master of Chaos
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                      1 cardQuintet Magician 1 cardQuintet Magician
                                      Quintet Magician
                                      DARK 12
                                      Quintet Magician
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 4500


                                      5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                      1 cardRed-Eyes Dark Dragoon
                                      1 cardRed-Eyes Dark Dragoon
                                      Red-Eyes Dark Dragoon
                                      DARK 8
                                      Red-Eyes Dark Dragoon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                      1 cardThe Dark Magicians 1 cardThe Dark Magicians
                                      The Dark Magicians
                                      DARK 8
                                      The Dark Magicians
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2300


                                      "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                      1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                      Black Luster Soldier - Soldier of Chaos
                                      EARTH
                                      Black Luster Soldier - Soldier of Chaos
                                      • ATK:

                                      • 3000

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                      1 cardRelinquished Anima 1 cardRelinquished Anima
                                      Relinquished Anima
                                      DARK
                                      Relinquished Anima
                                      • ATK:

                                      • 0

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                      1 cardEbon Illusion Magician 1 cardEbon Illusion Magician
                                      Ebon Illusion Magician
                                      DARK
                                      Ebon Illusion Magician
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                                      1 cardNorito the Moral Leader 1 cardNorito the Moral Leader
                                      Norito the Moral Leader
                                      LIGHT
                                      Norito the Moral Leader
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      2 Level 6 Spellcaster monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                      1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                      Number 11: Big Eye
                                      DARK
                                      Number 11: Big Eye
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.



                                      DARK MAGICIAN Decks in OCG








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