Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

Magician's Rod
Magician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Timaeus the United Dragon
Timaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.

Illusion of Chaos
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

Toon Dark Magician Girl
Toon Dark Magician Girl
Toon Dark Magician Girl
DARK 6
Toon Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Bond Between Teacher and Student
Bond Between Teacher and Student
Bond Between Teacher and Student
Spell Normal
Bond Between Teacher and Student

    If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.

    Dark Burning Magic
    Dark Burning Magic
    Dark Burning Magic
    Spell Quick
    Dark Burning Magic

      If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.

      Dark Magical Circle
      Dark Magical Circle
      Dark Magical Circle
      Spell Continuous
      Dark Magical Circle

        When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

        Magician's Salvation
        Magician's Salvation
        Magician's Salvation
        Spell Field
        Magician's Salvation

          When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.

          Secrets of Dark Magic
          Secrets of Dark Magic
          Secrets of Dark Magic
          Spell Quick
          Secrets of Dark Magic

            Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

            Soul Servant
            Soul Servant
            Soul Servant
            Spell Quick
            Soul Servant

              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

              Eternal Soul
              Eternal Soul
              Eternal Soul
              Trap Continuous
              Eternal Soul

                Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

                Extra Deck

                Dark Magician the Dragon Knight
                Dark Magician the Dragon Knight
                Dark Magician the Dragon Knight
                DARK 8
                Dark Magician the Dragon Knight
                • ATK:

                • 3000

                • DEF:

                • 2500


                "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

                Master of Chaos
                Master of Chaos
                Master of Chaos
                DARK 8
                Master of Chaos
                • ATK:

                • 3000

                • DEF:

                • 2500


                "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

                Red-Eyes Dark Dragoon
                Red-Eyes Dark Dragoon
                Red-Eyes Dark Dragoon
                DARK 8
                Red-Eyes Dark Dragoon
                • ATK:

                • 3000

                • DEF:

                • 2500


                "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                The Dark Magicians
                The Dark Magicians
                The Dark Magicians
                DARK 8
                The Dark Magicians
                • ATK:

                • 2800

                • DEF:

                • 2300


                "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

                Artemis, the Magistus Moon Maiden
                Artemis, the Magistus Moon Maiden
                Artemis, the Magistus Moon Maiden
                LIGHT
                Artemis, the Magistus Moon Maiden
                • ATK:

                • 800

                • LINK-1

                Link Arrow:

                Top


                1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                Selene, Queen of the Master Magicians
                Selene, Queen of the Master Magicians
                Selene, Queen of the Master Magicians
                LIGHT
                Selene, Queen of the Master Magicians
                • ATK:

                • 1850

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                Main: 42 Extra: 20

                1 cardApprentice Illusion Magician 1 cardApprentice Illusion Magician
                Apprentice Illusion Magician
                DARK 6
                Apprentice Illusion Magician
                • ATK:

                • 2000

                • DEF:

                • 1700


                You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
                Elemental HERO Prisma
                LIGHT 4
                Elemental HERO Prisma
                • ATK:

                • 1700

                • DEF:

                • 1100


                Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                3 cardMagician's Rod 3 cardMagician's Rod
                Magician's Rod
                DARK 3
                Magician's Rod
                • ATK:

                • 1600

                • DEF:

                • 100


                When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                3 cardMagicians' Souls 3 cardMagicians' Souls
                Magicians' Souls
                DARK 1
                Magicians' Souls
                • ATK:

                • 0

                • DEF:

                • 0


                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                1 cardPalladium Oracle Mahad 1 cardPalladium Oracle Mahad
                Palladium Oracle Mahad
                LIGHT 7
                Palladium Oracle Mahad
                • ATK:

                • 2500

                • DEF:

                • 2100


                When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


                1 cardRed-Eyes Black Meteor Dragon 1 cardRed-Eyes Black Meteor Dragon
                Red-Eyes Black Meteor Dragon
                DARK 6
                Red-Eyes Black Meteor Dragon
                • ATK:

                • 2000

                • DEF:

                • 2000


                You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.


                1 cardSilent Magician 1 cardSilent Magician
                Silent Magician
                LIGHT 4
                Silent Magician
                • ATK:

                • 1000

                • DEF:

                • 1000


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.


                1 cardTimaeus the United Dragon 1 cardTimaeus the United Dragon
                Timaeus the United Dragon
                LIGHT 8
                Timaeus the United Dragon
                • ATK:

                • 2800

                • DEF:

                • 1800


                You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


                1 cardIllusion of Chaos 1 cardIllusion of Chaos
                Illusion of Chaos
                DARK 7
                Illusion of Chaos
                • ATK:

                • 2100

                • DEF:

                • 2500


                You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                1 cardToon Dark Magician Girl 1 cardToon Dark Magician Girl
                Toon Dark Magician Girl
                DARK 6
                Toon Dark Magician Girl
                • ATK:

                • 2000

                • DEF:

                • 1700


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.


                1 cardBond Between Teacher and Student 1 cardBond Between Teacher and Student
                Bond Between Teacher and Student
                Spell Normal
                Bond Between Teacher and Student

                  If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.


                  1 cardCard Trader 1 cardCard Trader
                  Card Trader
                  Spell Continuous
                  Card Trader

                    Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


                    1 cardDark Burning Magic 1 cardDark Burning Magic
                    Dark Burning Magic
                    Spell Quick
                    Dark Burning Magic

                      If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.


                      1 cardDark Magic Twin Burst 1 cardDark Magic Twin Burst
                      Dark Magic Twin Burst
                      Spell Normal
                      Dark Magic Twin Burst

                        Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn.


                        1 cardDark Magic Veil 1 cardDark Magic Veil
                        Dark Magic Veil
                        Spell Normal
                        Dark Magic Veil

                          Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.


                          2 cardDark Magical Circle 2 cardDark Magical Circle
                          Dark Magical Circle
                          Spell Continuous
                          Dark Magical Circle

                            When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                            1 cardFusion Deployment 1 cardFusion Deployment
                            Fusion Deployment
                            Spell Normal
                            Fusion Deployment

                              Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                              1 cardMagical Dimension 1 cardMagical Dimension
                              Magical Dimension
                              Spell Quick
                              Magical Dimension

                                If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                                1 cardMagicalized Fusion 1 cardMagicalized Fusion
                                Magicalized Fusion
                                Spell Normal
                                Magicalized Fusion

                                  Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                                  1 cardMagician's Salvation 1 cardMagician's Salvation
                                  Magician's Salvation
                                  Spell Field
                                  Magician's Salvation

                                    When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                                    1 cardMonster Reborn
                                    1 cardMonster Reborn
                                    Monster Reborn
                                    Spell Normal
                                    Monster Reborn

                                      Target 1 monster in either GY; Special Summon it.




                                      Tag(s):

                                      1 cardPiercing the Darkness 1 cardPiercing the Darkness
                                      Piercing the Darkness
                                      Spell Continuous
                                      Piercing the Darkness

                                        If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


                                        1 cardRed-Eyes Fusion 1 cardRed-Eyes Fusion
                                        Red-Eyes Fusion
                                        Spell Normal
                                        Red-Eyes Fusion

                                          Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                                          1 cardSecret Village of the Spellcasters
                                          1 cardSecret Village of the Spellcasters
                                          Secret Village of the Spellcasters
                                          Spell Field
                                          Secret Village of the Spellcasters

                                            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                            2 cardSecrets of Dark Magic 2 cardSecrets of Dark Magic
                                            Secrets of Dark Magic
                                            Spell Quick
                                            Secrets of Dark Magic

                                              Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                              3 cardSoul Servant 3 cardSoul Servant
                                              Soul Servant
                                              Spell Quick
                                              Soul Servant

                                                Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                                1 cardStrength in Unity 1 cardStrength in Unity
                                                Strength in Unity
                                                Spell Continuous
                                                Strength in Unity

                                                  If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.


                                                  2 cardThe Eye of Timaeus 2 cardThe Eye of Timaeus
                                                  The Eye of Timaeus
                                                  Spell Normal
                                                  The Eye of Timaeus

                                                    (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                                    2 cardEternal Soul 2 cardEternal Soul
                                                    Eternal Soul
                                                    Trap Continuous
                                                    Eternal Soul

                                                      Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                      1 cardMagician Navigation 1 cardMagician Navigation
                                                      Magician Navigation
                                                      Trap Normal
                                                      Magician Navigation

                                                        Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                                        2 cardStarlight Road 2 cardStarlight Road
                                                        Starlight Road
                                                        Trap Normal
                                                        Starlight Road

                                                          When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                          1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                                          Dark Magician Girl the Dragon Knight
                                                          DARK 7
                                                          Dark Magician Girl the Dragon Knight
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 1700


                                                          "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                                          1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                          Dark Magician the Dragon Knight
                                                          DARK 8
                                                          Dark Magician the Dragon Knight
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                          1 cardDark Magician the Knight of Dragon Magic 1 cardDark Magician the Knight of Dragon Magic
                                                          Dark Magician the Knight of Dragon Magic
                                                          DARK 8
                                                          Dark Magician the Knight of Dragon Magic
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2400


                                                          "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.


                                                          1 cardDark Paladin 1 cardDark Paladin
                                                          Dark Paladin
                                                          DARK 8
                                                          Dark Paladin
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2400


                                                          "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                          1 cardFirst of the Dragons 1 cardFirst of the Dragons
                                                          First of the Dragons
                                                          DARK 9
                                                          First of the Dragons
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 2000


                                                          2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.


                                                          1 cardMaster of Chaos 1 cardMaster of Chaos
                                                          Master of Chaos
                                                          DARK 8
                                                          Master of Chaos
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                          1 cardQuintet Magician 1 cardQuintet Magician
                                                          Quintet Magician
                                                          DARK 12
                                                          Quintet Magician
                                                          • ATK:

                                                          • 4500

                                                          • DEF:

                                                          • 4500


                                                          5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                          1 cardRed-Eyes Dark Dragoon
                                                          1 cardRed-Eyes Dark Dragoon
                                                          Red-Eyes Dark Dragoon
                                                          DARK 8
                                                          Red-Eyes Dark Dragoon
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                          1 cardSky Galloping Gaia the Dragon Champion 1 cardSky Galloping Gaia the Dragon Champion
                                                          Sky Galloping Gaia the Dragon Champion
                                                          WIND 7
                                                          Sky Galloping Gaia the Dragon Champion
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 2100


                                                          1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.


                                                          4 cardThe Dark Magicians 4 cardThe Dark Magicians
                                                          The Dark Magicians
                                                          DARK 8
                                                          The Dark Magicians
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2300


                                                          "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                          1 cardApollousa, Bow of the Goddess
                                                          1 cardApollousa, Bow of the Goddess
                                                          Apollousa, Bow of the Goddess
                                                          WIND
                                                          Apollousa, Bow of the Goddess
                                                          • ATK:

                                                          • -1

                                                          • LINK-4

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                          1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                                                          Artemis, the Magistus Moon Maiden
                                                          LIGHT
                                                          Artemis, the Magistus Moon Maiden
                                                          • ATK:

                                                          • 800

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top


                                                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                          1 cardDay-Breaker the Shining Magical Warrior 1 cardDay-Breaker the Shining Magical Warrior
                                                          Day-Breaker the Shining Magical Warrior
                                                          LIGHT
                                                          Day-Breaker the Shining Magical Warrior
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Spellcaster monsters If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn. ● If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card. ● You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.


                                                          1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                          Selene, Queen of the Master Magicians
                                                          LIGHT
                                                          Selene, Queen of the Master Magicians
                                                          • ATK:

                                                          • 1850

                                                          • LINK-3

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                          1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                                          Accel Synchro Stardust Dragon
                                                          WIND 8
                                                          Accel Synchro Stardust Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                          1 cardEbon Illusion Magician 1 cardEbon Illusion Magician
                                                          Ebon Illusion Magician
                                                          DARK
                                                          Ebon Illusion Magician
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2100


                                                          2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                                                          1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                                          Red-Eyes Flare Metal Dragon
                                                          DARK
                                                          Red-Eyes Flare Metal Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2400


                                                          2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.



                                                          DARK MAGICIAN Decks in OCG








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